Sprout · Sage
UI/UX Design

Product UI
that respects
your user.

60+ product UIs shipped. Research-led product surfaces for SaaS dashboards, mobile apps, e-commerce checkouts, and complex web platforms. Journey maps backed by user interviews, design systems built to scale, prototypes engineers can ship without translation.

450+projects
96%retention
5 markets
What We Do

UI/UX Design,
end-to-end.

Our Process

Four phases.
One predictable outcome.

01020304
01

Research

Stakeholder interviews, user interviews, competitive teardown, analytics deep-dive.

02

Architect

Information architecture, journey maps, low-fi wireframes, content model decisions.

03

Design

High-fi UI in Figma, interactive prototypes, design system tokens, accessibility checks.

04

Validate

Usability testing, iteration, engineering handoff with annotated specs.

Why UI/UX

Design that earns its place on the user screen.

I have audited hundreds of products that looked fine in Figma but fell apart in front of real users. The difference between a product people use and one they abandon is rarely visual polish. It is the dozens of micro-decisions about flow, hierarchy, default states, error handling, and edge cases. Good UX is invisible. Bad UX is the only thing the user remembers.

The work I do is not making it pretty. It is making sure the user reaches their goal in the fewest possible steps, with the lowest possible cognitive load. Every screen I ship has a clear primary action, a forgiving error state, and a graceful path back when something goes wrong. That is what turns a one-time visit into a long-term customer.

What you get

Deliverables, not deliverable-shaped fluff.

UX research and audit

Heuristic review, user interviews where appropriate, analytics deep-dive (heatmaps, funnels, session recordings via Hotjar or Microsoft Clarity), competitive teardown. You leave with a prioritised fix list — not an 80-page PDF.

Information architecture

Content audit, sitemap, user-flow diagrams, navigation structure. Done before any pixel gets pushed. If the IA is wrong, no amount of pretty design will fix it.

Wireframes and prototypes

Lo-fi wireframes for layout decisions, then mid-fi to high-fi for interaction patterns. Interactive Figma prototypes you can click through before we touch code. Test the experience cheaply before you pay to build it.

Visual design

Pixel-perfect screens for every primary state (default, hover, active, loading, empty, error, success). Light and dark mode where applicable. Mobile, tablet, desktop. All of it on a real grid with real type scale.

Design system

Tokens, components, patterns, documentation. Everything named, organised, and ready for engineering handoff. No designer-only components that engineers cannot reproduce.

Engineering handoff

Specs, redlines, asset exports, motion guidelines. I work directly with your engineers (or mine) to make sure what shipped matches what was designed. No design intent vs reality drift.

Common UX mistakes I fix

What kills product adoption.

Onboarding overload

Five-step welcome tours that nobody reads. I replace them with progressive disclosure — surface features when the user has context to use them, not on day zero.

Empty states that say nothing

No items found tells the user nothing. Empty states should explain WHY there is nothing and EXACTLY what to do next. Done right, they convert better than the populated state.

Error messages built for engineers

Error 500 helps no one. Errors should explain what happened in plain English and offer a path forward. The user broke nothing — your error message did.

Form fields that ask for everything

Every additional field reduces conversion. I audit forms for fields you do not actually need — and find them every single time. The shortest form is the one that converts.

Inconsistent interaction patterns

Three different button styles for the same action across screens. Modal that closes on Escape on one page but not another. Small inconsistencies destroy trust faster than any single bug.

No mobile thinking

60-80 percent of traffic is mobile. Yet most products are designed desktop-first then crammed onto a phone. I design mobile-first and scale up — because that is how your users actually find you.

Process

How a UI/UX engagement actually runs.

Week 1 — Discovery. Stakeholder interviews, current-state audit, analytics review, competitive look. I write a 5-page diagnosis that goes to you for sign-off before any design work starts. If we disagree on the problem, we will not solve it together.

Week 2-3 — Architecture. Sitemap, user flows, lo-fi wireframes for the most critical user journeys. We test these with 5 real users (Useberry, Maze, or guerrilla-style) before going further. Cheap to fix at this stage. Expensive to fix later.

Week 4-6 — Design. High-fidelity screens, design system, prototypes. Weekly Loom walkthroughs and a 30-minute Figma jam every Friday. You see progress in real-time, not at the end.

Week 7+ — Handoff and ship. Engineering specs, redlines, asset exports. I sit in on dev sprints to answer questions and make on-the-fly decisions. After ship, two weeks of post-launch refinement built in.

60+
product UIs shipped — from B2B SaaS dashboards to consumer mobile apps to internal admin tools.
Industries I work with

Real products. Real users. Real constraints.

The UI/UX work I have shipped spans B2B SaaS dashboards (analytics tools, internal admin platforms, customer success software), consumer mobile apps (fitness, finance, social), e-commerce front-ends and product configurators, healthtech patient portals, and edtech learning platforms. Different audiences. Different success metrics. Same fundamentals: clear hierarchy, predictable interaction patterns, forgiving error handling, and accessible defaults.

Each industry has its own conventions. SaaS dashboards live and die by data density and keyboard navigation. Consumer apps need first-touch delight and effortless onboarding. E-commerce needs trust signals and zero friction at checkout. Healthtech demands accessibility and HIPAA-grade clarity. I bring patterns from each into the next when they fit — and resist them when they do not.

The mistake I see most often: copying patterns from a famous app without understanding why those patterns work in context. Slack chat patterns do not transfer to e-commerce. Stripe checkout patterns do not transfer to a SaaS dashboard. Good UX is contextual. The same interaction can be brilliant in one product and broken in another.

Tools and stack

What I actually use, day to day.

Design: Figma is my primary canvas — components, variants, auto-layout, design tokens, dev mode for handoff. For 3D and motion: Spline, After Effects, and Lottie for production-ready animations.

Research: Hotjar and Microsoft Clarity for heatmaps and session recordings. Maze for unmoderated usability tests. Useberry for first-click and tree tests. Calendly + Loom for moderated interviews.

Prototyping: Figma prototypes for static flows, Framer for motion-heavy or interactive concepts, ProtoPie when I need micro-interactions you cannot fake in Figma.

Handoff: Figma Dev Mode, Storybook for component libraries, Zeplin where teams prefer it. I also write engineering specs in Notion for non-visual logic — empty states, error conditions, validation rules, loading sequences.

Accessibility: Stark plugin for contrast and color-blind checks, axe DevTools for live audits, manual keyboard testing on every screen. WCAG 2.2 AA is the baseline I ship — not the ceiling.

Accessibility

WCAG 2.2 AA is the floor, not the goal.

Roughly 15 percent of users have some form of disability. Designing for them is not charity — it is good design that benefits everyone. Captions help in noisy cafes. High contrast helps in bright sunlight. Keyboard navigation helps power users. Voice-over support helps drivers. Accessibility patterns make the product better for the entire user base, not a minority slice.

Every screen I ship gets keyboard tested, screen-reader tested with VoiceOver and NVDA, and color-contrast audited. Form fields get explicit labels. Buttons announce their purpose. Decorative images get empty alt attributes. Interactive elements get visible focus states. None of this is optional. None of this slows the project. It is just how good UX work runs in 2025.

Accessibility audits are included in every UI/UX engagement at no extra cost. If your product fails WCAG 2.2 AA after launch, I fix it on me. I have never had to make that promise good in five years of shipping work — because I bake accessibility in from day one.

CRO and testing

Design that proves itself.

Every interface I ship gets instrumented for measurement. Conversion funnels in GA4 or Mixpanel, scroll depth and engagement tracking via PostHog or Hotjar, A/B test variants in Google Optimize alternatives like VWO or Convert. Hypotheses get written before tests, success metrics get defined upfront, and we ship the winner — not the prettier option. Average lift across the last twelve client projects: 23 percent on primary conversion, 41 percent on secondary engagement. Numbers live or die by what happens after launch, not before.

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About Us
Five years. 450+ projects. One senior team.
Free 30-min audit →
No pitch. Real recommendations.
FAQ

Questions,
answered.

How do you handle revisions and feedback rounds?
+
Most engagements include three rounds of revisions per major deliverable. I send a Loom walkthrough of every milestone so you can review at your own pace, then we align via a 30-minute call. If we need a fourth round, we discuss whether scope changed — and adjust honestly. No surprise change orders.
Will I work directly with you or with a junior team member?
+
You work with me directly on strategy and major reviews. I have a small senior team that handles execution — design production, development, content writing, ad operations — but I personally review every deliverable before it leaves the studio. No account managers, no offshore handoffs you cannot reach.
What tools and platforms do you use?
+
For design: Figma, Adobe Creative Suite, Spline for 3D. For development: Next.js, WordPress with Elementor or custom themes, Webflow, Shopify. For SEO: Ahrefs, Search Console, Screaming Frog, Surfer. For ads: Google Ads, Meta Business Suite, looker dashboards. For project management: Notion + Slack. I do not gate-keep tools — happy to share access to anything we use on your project.
Do you sign NDAs and protect confidential information?
+
Yes. Mutual NDAs available before any discovery call. All client work stays under tight access controls — only the team members directly working on your project can view files. After project close, I retain working files for two years for support purposes, then archive securely. Nothing goes into public portfolio without written approval.
How do you measure success after launch?
+
We agree on 3-5 KPIs before kickoff — usually a mix of leading indicators (traffic, engagement, click-through, time on site) and lagging ones (form submissions, calls, revenue, qualified pipeline). Monthly reports show movement on all of them, with a plain-English summary of what we shipped, what worked, and what is next. No vanity metrics. No 60-page PDFs you will never read.
Do you offer ongoing support and retainers?
+
Yes. After project delivery, you can move to a monthly retainer (typically 8-20 hours per month) for continuous improvement — A/B testing, content additions, performance optimization, new feature builds. Or pay hourly for ad-hoc work. Most clients stay on retainer for at least six months because compounding work outperforms one-off projects.
What is your typical client engagement length?
+
Project work runs 4-14 weeks depending on scope. Retainer clients average 18 months — most started with one project, saw results, and expanded the relationship. My longest active client is now in year four. I am playing for retention, not transactions.
What happens if we are not happy with the work?
+
First — we will not let that be the outcome. I check in weekly via Loom and Slack so issues surface early, not at the end. If something is not landing, we pause, diagnose, and adjust the approach. Every engagement carries a 14-day satisfaction window post-launch where any reasonable refinement is included at no extra cost.
Do I need full UX before UI?
+
For real products, yes. For marketing pages, usually no. We will tell you which on the discovery call.
Can you work in our existing design system?
+
Yes. We extend Material, Tailwind, Radix, Shadcn, and custom systems. Never reinvent without reason.
Do you do mobile apps?
+
Yes. iOS + Android product design. We partner with React Native and native engineers for builds.
Will you do user research?
+
Yes. We run interviews, usability tests, surveys. In-house moderator. Recordings + clips delivered to you.
How big is your scope per engagement?
+
3-12 weeks depending on product complexity. Discovery sprint always comes first to scope properly.
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Build the full stack.